import random
import time
from typing import List, Callable, Any, Dict, Tuple
import copy

class DarwinModeAdvanced:
    """
    Implements the Darwin Pattern for advanced competitive reasoning paths,
    incorporating multi-objective optimization, ensemble combination,
    learning from competition history, adaptive competition parameters,
    specialized reasoning strategies, and performance tracking.
    """

    def __init__(
        self,
        generator: Callable[[], Any],
        evaluator: Callable[[Any], Dict[str, float]],
        n: int = 5,
        combination_function: Callable[[List[Any]], Any] = None,
        learning_function: Callable[[List[Tuple[Any, Dict[str, float]]]], None] = None,
        competition_criteria: Dict[str, float] = None,
        strategy_generator: Callable[[], str] = None,  # Generates names of reasoning strategies
        strategy_evaluator: Callable[[str], Dict[str, float]] = None, # Evaluates the strategy itself
        reflexion_function: Callable[[List[Tuple[Any, Dict[str, float]]]], None] = None,
        ensemble_size: int = 3 #Number of top solutions to combine for the ensemble
    ):
        """
        Initializes the DarwinModeAdvanced object.

        Args:
            generator: A function that generates a reasoning path.
            evaluator: A function that evaluates a reasoning path.  Should return a dict of scores.
            n: The number of reasoning paths to generate.
            combination_function: A function to combine elements from winning paths.
            learning_function: A function to learn from the competition.
            competition_criteria: A dictionary of weightings for each competition criterion.
                                 Keys should match the keys returned by the evaluator.
                                 Defaults to equal weighting if None.
            strategy_generator: A function that generates the name of a reasoning strategy
            strategy_evaluator: A function that evaluates a reasoning strategy, returning a dict of scores.
            reflexion_function: A function to implement reflexion, adjusting the generator based on the competition.
            ensemble_size: The number of top solutions to combine to create the ensemble.
        """
        self.generator = generator
        self.evaluator = evaluator
        self.n = n
        self.combination_function = combination_function
        self.learning_function = learning_function
        self.competition_criteria = competition_criteria if competition_criteria else {"accuracy": 1.0, "completeness": 1.0, "efficiency": 1.0, "novelty": 1.0}
        self.strategy_generator = strategy_generator
        self.strategy_evaluator = strategy_evaluator
        self.reflexion_function = reflexion_function
        self.ensemble_size = ensemble_size

        # Normalize competition criteria weights
        total_weight = sum(self.competition_criteria.values())
        self.competition_criteria = {k: v / total_weight for k, v in self.competition_criteria.items()}

        self.competition_history: List[Tuple[Any, Dict[str, float]]] = []
        self.strategy_performance: Dict[str, List[float]] = {} #Track performance of each strategy

    def run_generation(self) -> Tuple[Any, Dict[str, float]]:
        """
        Runs a single generation of the Darwin Pattern.

        Returns:
            A tuple containing the winning reasoning path and its evaluation scores.
        """
        paths = []
        evaluations = []
        strategies = []

        # 1. Generate N reasoning paths, potentially using different strategies
        for _ in range(self.n):
            strategy = self.strategy_generator() if self.strategy_generator else "default"
            strategies.append(strategy)

            # Optionally apply strategy-specific logic to the generator.  This is a placeholder.
            if strategy != "default":
                path = self.generator() # Modify the generator based on the strategy
            else:
                path = self.generator()
            paths.append(path)


        # 2. Evaluate each path
        for path in paths:
            evaluation = self.evaluator(path)
            evaluations.append(evaluation)

        # 3. Select winners (top 'ensemble_size' paths)
        winning_paths, winning_evaluations = self.select_winners(paths, evaluations, self.ensemble_size)

        # 4. Ensemble combination of winning paths
        ensemble_path = self.combine_ensemble(winning_paths)
        ensemble_evaluation = self.evaluator(ensemble_path)

        # 5. Optionally combine best elements
        if self.combination_function:
            combined_path = self.combination_function(paths)
            #Re-evaluate the combined path
            combined_evaluation = self.evaluator(combined_path)

            #Choose the best between the ensemble and the combined path
            ensemble_path, ensemble_evaluation = self.select_winner([ensemble_path, combined_path], [ensemble_evaluation, combined_evaluation])


        # 6. Optionally learn from competition
        if self.learning_function:
            path_evaluation_pairs = list(zip(paths, evaluations))
            self.learning_function(path_evaluation_pairs)

        #7. Update competition history
        for path, evaluation in zip(paths, evaluations):
            self.competition_history.append((path, evaluation))

        #8. Track strategy performance
        for strategy, evaluation in zip(strategies, evaluations):
            if strategy not in self.strategy_performance:
                self.strategy_performance[strategy] = []
            self.strategy_performance[strategy].append(self.calculate_weighted_score(evaluation))

        return ensemble_path, ensemble_evaluation

    def calculate_weighted_score(self, evaluation: Dict[str, float]) -> float:
        """
        Calculates the weighted score for a given evaluation based on the competition criteria.
        """
        weighted_score = 0
        for criterion, weight in self.competition_criteria.items():
            if criterion not in evaluation:
                print(f"Warning: Criterion '{criterion}' not found in evaluation. Using a score of 0.")
                criterion_score = 0.0
            else:
                criterion_score = evaluation[criterion]
            weighted_score += weight * criterion_score
        return weighted_score

    def select_winners(self, paths: List[Any], evaluations: List[Dict[str, float]], num_winners: int) -> Tuple[List[Any], List[Dict[str, float]]]:
        """
        Selects the winning reasoning paths based on the competition criteria.

        Args:
            paths: A list of reasoning paths.
            evaluations: A list of dictionaries, where each dictionary contains the evaluation scores for a path.
            num_winners: The number of winners to select.

        Returns:
            A tuple containing the winning reasoning paths and their evaluation scores.
        """
        if not paths or not evaluations or len(paths) != len(evaluations):
            raise ValueError("Paths and evaluations must be non-empty and of equal length.")

        # Calculate weighted scores for each path
        weighted_scores = []
        for evaluation in evaluations:
            weighted_scores.append(self.calculate_weighted_score(evaluation))

        # Select the paths with the highest weighted scores
        winners = []
        winner_evaluations = []
        for _ in range(min(num_winners, len(paths))):
            winner_index = weighted_scores.index(max(weighted_scores))
            winners.append(paths[winner_index])
            winner_evaluations.append(evaluations[winner_index])
            weighted_scores[winner_index] = float('-inf')  # Avoid selecting the same path again

        return winners, winner_evaluations

    def select_winner(self, paths: List[Any], evaluations: List[Dict[str, float]]) -> Tuple[Any, Dict[str, float]]:
        """
        Selects the winning reasoning path based on the competition criteria.

        Args:
            paths: A list of reasoning paths.
            evaluations: A list of dictionaries, where each dictionary contains the evaluation scores for a path.

        Returns:
            A tuple containing the winning reasoning path and its evaluation scores.
        """
        if not paths or not evaluations or len(paths) != len(evaluations):
            raise ValueError("Paths and evaluations must be non-empty and of equal length.")

        # Calculate weighted scores for each path
        weighted_scores = []
        for evaluation in evaluations:
            weighted_scores.append(self.calculate_weighted_score(evaluation))

        # Select the path with the highest weighted score
        winner_index = weighted_scores.index(max(weighted_scores))
        return paths[winner_index], evaluations[winner_index]


    def combine_ensemble(self, paths: List[Any]) -> Any:
        """
        Combines the winning paths into an ensemble path.  This is a placeholder.
        The specific combination logic will depend on the nature of the reasoning paths.
        """
        if not paths:
            return None

        # Example: For numeric reasoning paths, take the average
        if all(isinstance(path, (int, float)) for path in paths):
            return sum(paths) / len(paths)

        # Example: For string reasoning paths, concatenate them
        if all(isinstance(path, str) for path in paths):
            return "".join(paths)

        # Default: Return the first path
        return paths[0]

    def adapt_competition_parameters(self):
        """
        Adapts the competition parameters (e.g., competition_criteria) based on the competition history.
        This is a placeholder; the specific adaptation logic will depend on the problem domain.
        """
        # Example: Increase the weight of a criterion if it consistently leads to better results
        if not self.competition_history:
            return

        # Analyze the competition history to identify criteria that are strongly correlated with success
        # (e.g., by calculating the correlation between criterion scores and overall weighted scores)

        # Adjust the weights of the competition criteria accordingly
        pass

    def run(self, num_generations: int) -> Tuple[Any, Dict[str, float]]:
        """
        Runs multiple generations of the Darwin Pattern.

        Args:
            num_generations: The number of generations to run.

        Returns:
            A tuple containing the winning reasoning path from the final generation and its evaluation scores.
        """
        best_path = None
        best_evaluation = None

        for i in range(num_generations):
            print(f"Generation {i+1}/{num_generations}")
            path, evaluation = self.run_generation()

            if best_path is None or self.select_winner([best_path, path], [best_evaluation, evaluation])[0] == path:
                best_path = path
                best_evaluation = evaluation

            print(f"  Best path this generation: {evaluation}")

            #Adapt competition parameters after each generation
            self.adapt_competition_parameters()

            #Reflexion: Adjust the generator based on the competition
            if self.reflexion_function:
                self.reflexion_function(self.competition_history)

        return best_path, best_evaluation


if __name__ == '__main__':
    # Example Usage (Illustrative)

    def simple_generator():
        """Generates a random number between 1 and 10."""
        return random.randint(1, 10)

    def simple_evaluator(number):
        """Evaluates how close the number is to 5."""
        accuracy = 1 - abs(number - 5) / 5  # Accuracy: closer to 5 is better
        efficiency = 1 / number  # Efficiency: smaller number is better (to some extent)
        novelty = random.random() #Add a random novelty score
        return {"accuracy": accuracy, "efficiency": efficiency, "novelty": novelty}

    def simple_strategy_generator():
        """Generates a random reasoning strategy."""
        return random.choice(["strategy_A", "strategy_B", "strategy_C"])

    def simple_strategy_evaluator(strategy):
        """Evaluates a reasoning strategy (placeholder)."""
        #In a real system, this would evaluate the effectiveness of the strategy itself
        return {"effectiveness": random.random()}

    def simple_reflexion_function(competition_history):
        """A dummy reflexion function that prints some info about the history."""
        print("\nReflexion:")
        print(f"  Number of past results: {len(competition_history)}")
        #In a real system, this would analyze the history and adjust the generator's parameters.


    # Create a DarwinModeAdvanced instance
    darwin_advanced = DarwinModeAdvanced(
        generator=simple_generator,
        evaluator=simple_evaluator,
        n=5,
        competition_criteria={"accuracy": 0.6, "efficiency": 0.3, "novelty": 0.1},
        strategy_generator=simple_strategy_generator,
        strategy_evaluator=simple_strategy_evaluator,
        reflexion_function=simple_reflexion_function,
        ensemble_size = 2
    )

    # Run the Darwin Pattern for 3 generations
    best_number, best_evaluation = darwin_advanced.run(num_generations=3)

    print(f"\nBest Number: {best_number}")
    print(f"Best Evaluation: {best_evaluation}")

    #Print strategy performance
    print("\nStrategy Performance:")
    for strategy, scores in darwin_advanced.strategy_performance.items():
        print(f"  {strategy}: {scores}, Average: {sum(scores)/len(scores) if scores else 0}")
